

Environmental composition and focal hierarchy

Gameplay systems and interaction design

Narrative staging and player perspective

Blueprint logic and system integration
Shadow of Anubis is a narrative-driven interactive experience developed within Fortnite Creative. The project explores tension, pacing, and environmental storytelling through controlled player progression and spatial composition.
Unreal Engine 5 · UEFN · Blueprint Systems · Lighting Design · Level Sequencing
Sole designer responsible for level layout, gameplay flow, environmental storytelling, lighting direction, and player guidance systems.
Demonstrates core level design skills including pacing, readability, player navigation, and integration of narrative within interactive systems.